Skip to Main Content

Finding Books
When looking for a book or eBook, use the search bar on The New School Libraries website
Some tips & tricks for searching are:
-
Simple Search results contain all the words used. These may match words in a title, author names, subjects, abstract, or other fields.
-
Advanced Search pre-limits a search to specific fields, material types, and publication dates
-
The asterisk (*) can be truncate a word. [octop* = octopuses, octopi, octopods, octopodes]
-
Enclosing a search in quotes (" ") returns results that are an exact match ["happy birthday"].
-
Boolean Logic is supported.- Use precision search queries such as AND, OR and NOT.
-
"honey bee communication" – the library catalog treats the entire query as an exact phrase.
-
'"Honey bee" AND communication' will garner results with the phrase "honey bee" and the word communication, but not as a phrase.
-
'"Honey bee" OR communication' will show all results with the phrase "honey bee," all results with the word 'communication,' and all results with both.
-
'Programmers NOT php' retrieves all items which have the word 'programmers', but will filter/remove results containing the term 'php'.
To look for a specific book, go to The New School Libraries website & type in the title of the book in the search bar.

If available, you will find your book on the results page.

Click on the title of the edition you want to find to learn which library the book is in, to see if it's available electronically, or to request it from another library.

To browse for books in the library catalog, go to The New School Libraries website & type the subject you would like to study in the search bar.

On the results page, you'll find books, articles, audio, video, and much more related to your subject.

On the left-hand side, you can narrow down your results by topics such as resource type, library location, subject, author, date, and more.


Design and Technology Books are held in both the University Center Library & the List Center Library.
Animation - NC1764-1766, TR897.7
Computer Software, Graphics, Color - T385
Game Design - GV1230, QA76
Graphic Novels - PN6700-6790
Green/Ecological/Sustainable Design - GE
Interactive Design - Various
Motion graphics - NC997, TR897.7
New Media, Interactive Media - QA76
Photography - TR
Product Design - TS23-194
Web Design - TK
Note: there are more books available in our offsite collection. Look in the Library Catalog for more.
There are multiple ways to get a book if we do not have it at The New School Libraries:
-
Some of our books are labeled as Offsite. Offsite books are kept just outside the city & can be delivered to The New School library of your choice in just 1-2 days. Place a Hold on these materials by going to the book's catalog page, logging in, clicking on the 'Offsite' listing, and clicking 'Hold.'
-
Does the catalog say it's available at NYU or Cooper Union? We are 'in consortium' with them, which means that you can check out books from their libraries! Your New School ID card gets you in the door & acts as your library card.
-
You can request a book through EZ Borrow, and it will arrive at The New School library of your choice in 3-5 days. You can check out this book for 16 weeks. To do this, you can 'Request a Physical Copy' on a book's catalog page.
-
You may have heard about Interlibrary Loan (ILL) from your local public library or high school. We are happy to facilitate ILL requests for you, but please keep in mind that they make take 2-8 weeks to arrive, and the checkout period is at the discretion of the lending library.
Recommended Books
-
-
User Experience + Artificial Intelligence : Assessing the Qualities of AI-infused Systems
by
Spallazzo, Davide. author.; Sciannamè, Martina. author.; Ceconello, Mauro. author.
This open access book addresses the thriving trend of embedding artificial intelligence (AI) and machine learning (ML) capabilities in products and services reaching the lay public, focusing on the user experience (UX) they prompt from a designerly perspective. It offers a UX evaluation method designed explicitly for AI-infused systems to answer one of the core problems affecting the relationship and interactions people have with such artefacts. The work investigates how people perceive and make sense of systems integrating AI capabilities, trying to understand how their meaning and significance can affect the experience of such products and what design challenges may arise. Given the fundamental premise that current UX methods cannot address AI-infused artefacts, it introduces the results of Meet-AI, a research project exploring specific ways to tackle these problems. The book then presents a comprehensive analysis of current UX methods, and a literature review focused on detecting possible gaps and the most suitable qualities to describe AI-infused systems, and summarizes the findings from all previous investigations into a UX evaluation scale: AIXE (AI user eXperience Evaluation). The book also portrays how the tool has been validated and expanded to become a more comprehensive method. It further describes how the scale has been applied to a comparative study of domestic smart speakers, and introduces a reversed interpretation of the outcomes, framing them as heuristics to inform the early phases of the design process and paving the way for future experimentations in the meta-design dimension.
Publication Date: 2025
-
Design Noir
by
Anthony Dunne; Clive Dilnot (Series edited by); Fiona Raby; Eduardo Staszowski (Series edited by)
The first book to be published on the work of their partnership (in 2001), Design Noir is the essential primary source for understanding the theoretical and conceptual underpinnings for Dunne & Raby's work. Consisting of three elements - a 'manifesto' on the possibilities of designing with and for the 'secret life' of electronic objects; notes for an embryonic network of critical designers and, most famously, the presentation of the Placebo Project - a prototype for a critical design poetics enacted around electronic furniture-objects - Design Noir offers an in-depth exploration of one of the most seminal design projects of the last two decades, one that arguably initiated speculating through design in its contemporary forms. By detailing the logic and character of the objects that were constructed; the involvement of users with these objects over-time, and in the creation of a new kinds of spatially and temporally distributed moments of critique and engagement with things, Design Noir presents the case-study of the Placebo projectas a far more complex and subtler project than is often thought. As a bold and in many ways unprecedented experiment in design writing and book designing, Design Noir is itself an instance of the speculative propositional design it expounds.
Publication Date: 2021
-
See Yourself Sensing
by
Madeline Schwartzman
Did you know that we can see with our tongue? Or that we can plug our nervous system directly into a computer? With cybernetics, prosthetics, robotics, nanotechnology and neuroscience altering the way we perceive and experience space, the body has re-emerged as an important architectural site, revealing its astonishing potential as a creative medium. See Yourself Sensing: Redefining Human Perception is an explosive and unique survey that captures the fascinating relationship between design, the body, the senses, and technology. A timely discussion with cutting-edge design, See Yourself Sensing examines work from the last 50 years by artists, architects and designers who have been experimenting with the boundaries of our senses, changing the way we experience the world. The book explores the work of both established and upcoming artists, including internet sensation Daito Manabe, Korean artist Hyungkoo Lee, Lawrence Malstaf and collectives such as realities:united and Viennese-based Gelitin, and figures of worldwide acclaim, such as Ann Hamilton, Ernesto Neto, Carsten Höller, Olafur Eliasson and Rebecca Horn.
Publication Date: 2011
-
Talk to Me
by
Paola Antonelli; James Hunt; Khoi Vinh (Text by)
Published in conjunction with an exhibition at The Museum of Modern Art, Talk to Me thrives on an important late 20th-century cultural development in design: a shift from the centrality of function to that of meaning. From this new perspective, objects contain information that goes well beyond their immediate use or appearance, providing access to complex systems and networks and acting as gateways and interpreters. Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that lets us develop and improvise the dialogue. Talk to Me focuses on objects that involve direct interaction, such as interfaces, information systems, communication devices, and projects that establish a practical, emotional or even sensual connection between their users and entities such as cities, companies, governmental institutions, as well as other people. The featured objects range in date from the early 1980s - beginning with the first Graphic User Interface, developed by Xerox Parc in 1981 - with particular attention given to projects from the last five years and to several ones currently in development. Included are a diverse array of examples, from computer and machine interfaces to websites, video games, devices and tools, and installations. Organized thematically, Talk to Me features essays by Paola Antonelli, Jamer Hunt, Alexandra Midel, Kevin Slavin, and Koi Vinh. By introducing design practices that are becoming increasingly crucial to our world, the book presents a highly distilled sample of today's best design production that uses technology in creative and unexpected ways, showing how rich and deep design's influence will be on our future.
Publication Date: 2011